First Patch Notes for Black Ops Cold War Reverts MP5 Nerf

Taylor Cole

Taylor Cole

Black Ops Cold War

Table of Contents

Via a new blog post, Treyarch has revealed the full November 20th update patch notes for Black Ops Cold War. You can check out all the updates down below:

“MULTIPLAYER

Weapons

  • Assault Rifles
    • FFAR1
      • Increased recoil.
      • Slightly reduced max damage by 3.5% (28 to 27).
      • Reduced max damage range by 34% (38m to 25m).
  • Submachine Guns
    • Submachine Gun Alpha
      • Reduced base effective damage range by 33% (15.24m to 10.16m).
      • Added more character to initial recoil by tweaking several bullet trajectories. (While this doesn’t affect the vertical/horizontal control stats in Gunsmith, this change makes it more difficult to stay on target by adjusting the trajectories of several bullets in the initial firing experience.)
      • (Update: These changes were unintentionally reverted in today’s update and will return in an upcoming update.)
  • Tactical Rifles
    • M16
      • Reduced max damage range by 15% (25.4m to 21.59m).
        Increased sprint to fire time.
      • Slightly slowed move speed while firing.
      • Slightly increased delay between bursts.
      • Rebalanced fire rate bonuses on barrel attachments.
      • Slightly reduced effectiveness of laser attachments.
    • Tactical Rifle Charlie
      • Reduced max damage range by 20% (38.1m to 30.48m).
      • Increased sprint to fire time.
      • Slightly slowed move speed while firing.
      • Slightly increased delay between bursts.
      • Rebalanced fire rate bonuses on barrel attachments.
      • Slightly reduced effectiveness of laser attachments.
    • Type 63
      • Slightly increased fire rate.
      • Rebalanced fire rate bonuses on barrel attachments.
    • DMR 14
      • Slightly increased fire rate.
      • Rebalanced fire rate bonuses on barrel attachments.
  • Light Machine Guns
    • M60
      • Improved max damage ranges.
      • Improved movement speeds.
  • Sniper Rifles (All)
    • Adjusted Sprint to Fire times to account for early blend/interruption allowed via animation system.
      • The effective Sprint to Fire time is notably shorter than what is displayed in Gunsmith. We have plans to address the Gunsmith readout in a future update.
    • Adjusted movement speed impact when firing to intended values to make each shot feel more powerful.
    • Fine-tuned barrel attachments that improve idle sway to provide a unique feel on each gun.
  • Pistols
    • Magnum
      • Slightly improved fire rate.
      • Improved max damage range.
      • Improved visibility while firing after the first shot.
  • Shotguns
    • Shotgun Bravo
      • Slightly reduced damage between ranges from 5.8m to 7.7m.
  • Game Modes
    • Hardcore
      • Friendly fire system now properly transitions to reflect damage after 3 team kills.
    • Search & Destroy
      • Addressed an issue where defusing the bomb could take longer than the intended 7.5 seconds.
    • Free-For-All
      • Adjusted several starting spawns that allowed players to have line of sight on another player before the match started.
    • CDL Hardpoint
      • Addressed an issue where players would spawn outside of the intended play space when playing CDL Hardpoint in Custom Games.
    • Combined Arms
      • Improved the interaction when using Stationary Turrets in Combined Arms.
    • Spawns
      • Adjusted various spawns in Multiplayer game modes that could result in the player spawning above the ground.
    • Custom Games
      • Added Scorestreak Cost Overrides to Custom Games.

Scorestreaks

  • Combat Bow
    • Reduced ammo from 5 to 4.
  • Care Package
    • Increased cost from 1,800 to 2,000.
  • Sentry Turret
    • Reduced cost from 2,000 to 1,800.
  • Napalm Strike
    • Increased cost from 2,100 to 2,500.
  • Air Patrol
    • Reduced cost from 3,200 to 2,700.
  • Artillery
    • Increased cost from 2,500 to 3,000.
  • Cruise Missile
    • Increased cost from 2,600 to 3,500.
  • War Machine
    • Increased cost from 3,500 to 4,000.
  • Attack Helicopter
    • Increased cost from 4,000 to 4,500.
    • Increased damage from 50 to 75 per bullet.
    • Increased health from 4,500 to 5,000.
    • Decreased the duration of the screen shake from bullet impacts.
    • Reduced the amount of time the helicopter will stay in one place before relocating.
  • VTOL Escort
    • Reduced cost from 8,500 to 8,000.
    • Increased turret burst length and reduced cooldown time.
  • Chopper Gunner
    • Increased cost from 6,000 to 6,500.
    • Reduced the movement on the gun when firing.

Maps

  • Garrison
    • Addressed an issue where a player in the crawlspace could collide with players above them.

Equipment

  • Tomahawks can now be thrown immediately at round start.

Eliminations

  • Extended time after damaging an enemy that will count toward an Elimination if that enemy is killed.

Finishing Moves

  • Improved the ability to trigger a Finishing Move on misaligned surfaces.
  • Addressed an issue where players would end up in an unintended pose if they were downed while being eliminated by Finishing Move.

Stability

  • General
    • Fixed a crash that could occur during intro sequences of a Multiplayer match.
    • Fixed a crash that could occur when using Weapons/Ammo Caches.
    • Fixed multiple rare crashes that could occur while the player was downed.
    • Fixed a rare crash that could occur when pinging a downed friendly player.
    • Fixed a rare crash that could occur when taking damage as the inflictor disconnected from the game.
    • Fixed a rare crash that could occur when firing a locked-on missile.
    • Fixed a rare crash that could occur in Search and Destroy.
    • Added various stability fixes.
  • Scorestreaks
    • Fixed a rare crash that could occur when the player disconnected after their Care Package had landed.
    • Fixed a rare crash that could occur if the owner of a VTOL Scorestreak disconnected from the server as they were taking control of the Scorestreak.
    • Fixed a rare crash that could occur when using the Cruise Missile.
    • Fixed a rare crash related to Scorestreak score aggregation.
  • Progression
    • Fixed a crash involving incorrect Challenge progress tracking.
  • Vehicles
    • Fixed a rare crash that could occur when vehicles were being respawned.
  • Equipment
    • Fixed a rare crash related to the Decoy Grenade.
    • Fixed a rare crash that could occur if C4 was being detonated but it no longer existed.
  • Field Upgrades
    • Fixed a rare crash involving an incorrect volley count for the SAM Turret.
  • Killcam
    • Fixed a rare crash that could occur in limited-life modes when viewing the Killcam.
  • Perks
    • Fixed a very rare crash that could occur when the Forward Intel Perk attempted to adjust the player’s mini-map range while the player was not alive at the time.
  • Misc. Fixes
    • UI
      • Addressed an issue where the player would receive a UI error when they returned to the lobby post-match.
      • Addressed an issue where, if a player respawned or joined in progress while their teammate was downed, their revive UI would be missing.
      • Addressed a rare occurrence where players would receive a UI error at the end of the exfil cinematic.
    • Progression
      • Addressed an issue where the Woods Operator Unlock Challenge would not progress correctly if different weapons were used during a killstreak.
    • Gunsmith
      • Addressed an issue where the player would lose functionality within the Pause menu if the Gunsmith menu remained open after the intro cutscene.
    • Vehicles
      • Addressed an issue where Operators are missing a pistol while riding as a passenger on vehicles when viewed in 3rd person.

ZOMBIES

  • Gameplay
    • Improved general zombie pathing.
    • Enemies will now use their out-of-bounds attacks against players in more unintended locations.
    • Closed various exploitable locations where the player could leave the intended play space.
  • Stability
    • Fixed a crash that could occur when Perks did not properly match up with the player’s upgraded Perk Skills.
    • Fixed a crash that could occur when picking up Perk cans.
    • Added various stability fixes.
  • Bug Fixes
    • Perks
      • Addressed an issue that allowed obtaining multiple versions of the same Perk.
      • Addressed an issue that prevented purchasing the Elemental Pop Perk from one side of the machine.
    • Field Upgrades
      • Addressed an issue where the Tier III Aether Shroud could occasionally place the player under the floor.
    • Weapons
      • Addressed an issue that prevented attachments from applying to certain weapons.
      • Addressed an issue that caused certain weapons, such as the Ray Gun, to be lost when being revived.
      • Addressed an issue where Support rarity would display as the same rarity as the player’s weapon instead of the rarity it was on the ground.
      • Addressed an issue that caused Set Showcase Weapon not to function properly in Create-a-Class.
  • Progression
    • Addressed an issue with the incorrect icon displaying when reaching Prestige 1.
    • Addressed an issue that caused weapon XP to be earned on weapons used by teammates.
    • Addressed an issue that allowed players to earn progress toward Dark Ops Challenges erroneously by joining a match in progress.
    • Addressed an issue that caused multiple inaccurate XP notifications to appear at the end of a co-op match.
  • HUD
    • Addressed an issue that caused the player’s health bar on the HUD to not properly display as empty when dying under specific circumstances.
    • Addressed an issue where only two of the remaining players’ names were visible after one of four players dropped out of the match.
    • Addressed an issue that caused incorrect player colors to appear on the HUD after death.
  • Visuals
    • Addressed an issue that caused enemy models to sometimes appear low quality.
    • Addressed an issue causing visual effects from Aether Shroud to continuously play after spectating.
  • Loot
    • Addressed an issue that sometimes prevented obtaining item drops.
  • Host Migration
    • Addressed various issues which sometimes caused host migration to fail.
    • Addressed an issue where players would get a UI error while attempting to open their scoreboard while migrating hosts.
  • Gunsmith
    • Addressed an issue that caused loss of functionality using the Gunsmith menu during the start of a match.
  • Mystery Box
    • Addressed an issue that prevented the weapon name from properly appearing after using the Mystery Box.
    • Addressed a rare issue that caused the Mystery Box to remain open after use.
  • Equipment
    • Addressed an issue that sometimes prevented the Decoy from being deactivated when thrown out of the play space.
  • Sensitivity
    • Addressed an issue that caused the player’s controller sensitivity to be altered by the jump scare.
  • Dead Ops Arcade 3
    • Addressed an issue where the Arcade Machine pickup could cause a break in game progression.
    • Addressed an issue that caused enemies to spawn on top of players.
    • Addressed an issue where the player would see placeholder text before the opening cutscene played.
  • Onslaught
    • Addressed an issue where “Die Maschine” tips could appear while loading into an Onslaught match.

GLOBAL

  • Settings
    • Aim Response Curve Type options added to Settings.
  • Stability
      • Fixed a rare crash related to playing voiceover audio.
      • Fixed a rare crash related to player footstep effects.
  • Bug Fixes
    • Progression
      • Addressed an issue that made weapon camo and Challenge progress appear to reset after resuming from a suspended state.
      • Addressed an issue where Medals earned in-game were not displayed in the Barracks tab.
      • Addressed an issue where a Challenge’s description could overlap with other text.
  • Camos
    • Addressed an issue with Mastery camos always appearing as locked in the Gunsmith but usable in Custom Games.\
    • Addressed an issue where the “Equipped” icon was not showing correctly on the selected camo upon returning to the camo menu.
    • Addressed an issue that would allow players to equip any weapon camo in Custom Games.
  • Attachments
    • Addressed an issue where optic reticles could appear unlocked despite the player not meeting the requirements.
    • Addressed an issue where attachments always showed as unlocked when swapping Weapon Blueprints.
    • Addressed an issue that would unlock all optic reticles on Weapon Blueprints.
    • Reticles
    • Addressed an issue where reticles could appear upside-down.
  • Cosmetics
    • Addressed an issue where Stickers would not appear on weapons when selected in certain slots.
  • Operators
    • Addressed an issue where the CIA logo displayed for all Operators, regardless of affiliation.
  • UI
    • Addressed an issue where overlapping text was shown when receiving a friend request in-game through the user’s Activision account.
    • Addressed a UI error that could occur when loading in as a CODCaster in Custom Games.

PC

  • Bug Fixes
    • Progression
      • Addressed an issue that displayed 0 XP earned in the After Action Report when reaching Prestige 1.
    • Main Menu
      • Addressed an issue where the player could access the Multiplayer menu without having the Multiplayer Pack installed.
    • Settings
      • Addressed an issue where the option to enable Ray Tracing was displayed when not supported.
      • Addressed an issue where the Screen Space Reflections setting was stuck on Low Quality.
      • Updated the description of “Field of View” options in the Settings menu.
    • Friends List
      • Addressed an error notification when bringing the party back to the main menu.
    • Fireteam: Dirty Bomb
      • Addressed an issue with team names showing up incorrectly in the After-Action report of a Fireteam: Dirty Bomb match.
      • Addressed an issue where Battle.net friends would not display the rich presence of a friend playing Fireteam: Dirty Bomb.
      • Removed an unnecessary notification when joining Fireteam: Dirty Bomb playlists.
    • Aspect Ratio
      • Addressed aspect ratio issues in 16:10 for tutorial menus.
      • Addressed an aspect ratio issue with portal effects in Zombies.

KNOWN ISSUES

Note: The list below is not comprehensive and is intended to give everyone a general idea of some of the larger issues that we’re tracking at the moment. For additional details, check out our Trello board and Activision Support’s known issues list.

  • Multiplatform

    • Controllers
      • DualShock 4 may disconnect intermittently on PlayStation 4 system running on outdated system software. Update your PS4’s system software to 8.01 to resolve.
  • Progression

    • After reaching Prestige 1, the player’s Season Level number in the upper-right corner of the screen displays the correct level, but the level number displayed in the After-Action Report is currently inaccurate.
    • Some visual issues can occur during the level-up sequence.
    • Friends’ level icons are not displayed until the player accesses the menu of any game mode.
  • Splitscreen

    • Visual issues can occur in splitscreen in Multiplayer.
    • Splitscreen is currently unavailable in Zombies.
  • Combat Record

    • “Elite Eliminations” in Zombies are not currently being tracked in the Combat Record.
  • Fireteam: Dirty Bomb

    • Team names in the After-Action Report scoreboard are currently incorrect for Fireteam: Dirty Bomb matches.
    • In rare cases, “Detonating Dirty Bomb” may stay on the player’s HUD longer than intended.
  • Parties / Friend List

    • Party leaders may receive “You left the party” after bringing their party back out to the main menu.
    • Players are able to “Quick Join” a player that is marked as Offline.
  • Calling Cards

    • Calling Cards may revert to default or previously selected Calling Cards.
  • Scorestreaks

    • Chopper Gunner path on Crossroad Strike takes the player farther outside of the play space than intended.
  • Chat

    • The recipient’s name is missing from the chat box when whispered from the Scoreboard.
  • PC

    • Various stability issues currently being investigated.
    • The Multiplayer menu currently shows up as “Partially Installed” when the Multiplayer package isn’t installed
    • The Connection pop-up overlaps currently with the account creation screen. Interacting with the error pop-up will allow the player to complete the sign-up process.
    • The camera in Theater cannot be rotated with the mouse.
  • Keyboard and Mouse

    • The Confirm button at the Change Display Name screen may stay locked even if the player enters text in the Edit box.

    • Quickly navigating through long scrolling lists using a mouse can currently cause stability issues.”

You can see the full blog post, which also explains how the leveling system works, by clicking here.

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