Black Ops Cold War Mar. 4th Update Adds Rapid Fire Moshpit And Dead Ops Arcade First-Person Mode

Updated On:

March 4, 2021

Taylor Cole

Taylor Cole

Black Ops Cold War

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March 4th Patch Notes For Black Ops Cold War

Treyarch has released the March 4th patch notes for Black Ops Cold War. This update primarily focuses on playlist updates and a few more bug fixes in the game’s Outbreak mode.

Multiplayer users will be able to jump into Rapid Fire Moshpit, a frantic new playlist that’s geared towards keeping the player engaged. The radar will continue to sweep throughout each match, Ghost is disabled, and the time in-between matches is reduced.

For zombies, players will be able to play Dead Ops Arcade in first-person.

You can see the full March 4th patch notes for Black Ops Cold War down below:

MULTIPLAYER

Featured Playlists

  • Rapid Fire Moshpit [NEW]
    • Modes: TDM, Domination, Kill Confirmed, and Hardpoint.
    • Maps: Apocalypse, Nuketown ’84, Crossroads Strike, Raid, Express, Garrison.
    • Custom rules: Constant radar sweep throughout the match, Ghost Perk disabled, and shorter wait times between matches.
  • Gun Game
  • Apocalypse 24/7
  • Nuketown 24/7
  • Snipers Only Moshpit
  • Gunfight
  • Prop Hunt

UI

  • Addressed an issue where the Quick Play tab would sometimes overlap with the lobby button beneath it.
  • Addressed an issue where the Quick Play button and Select Map button could both show as highlighted.

ZOMBIES

Featured Playlists

  • Dead Ops Arcade: First Person [NEW]
    • Play Dead Ops Arcade 3 entirely in first-person perspective with up to 4 total players.
  • Outbreak
  • Firebase Z
  • Die Maschine
  • Dead Ops Arcade
  • Onslaught (PS4/PS5)
  • Onslaught Apocalypse (PS4/PS5)
  • Onslaught Nuketown (PS4/PS5)

Outbreak

  • Stability
    • Added various stability fixes related to Objectives and vehicles.
  • Gameplay
    • Addressed an issue where the split version of the Megaton HVT could die without taking damage.
    • Addressed an issue where Megaton would not split after taking Shatter Blast explosive damage when its health was very low.

UI

  • Addressed an issue where the “Reward Available” UI would sometimes overlap with the Trial Timer on the HUD.

Field Upgrades

  • Addressed an issue that caused Plaguehounds to become invulnerable after they attacked a player using upgraded Frenzied Guard.

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SOURCE: Treyarch

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